This will be latest version (they are up to 3.6 beta last time I checked), but in the editor’s setting, you can rollback to version 2.1.27 so you’re running the correct version for exporting to Darkest Dungeon. Purchasing the Essential license of Esoteric’s Spine will run you $70 USD, but it will allow you to export into the binary (.skel) format.We’d rather invest our time elsewhere since that buys us very little. Upgrading at this point means also updating the reader and the runtime, and potentially re-exporting and quality assuring all the animation. We are currently locked on version 2.1.27 of the Spine editor.Darkest Dungeon uses the Spine C++ runtime and a custom C++ binary reader to read the binary (.skel) format.Darkest Dungeon animation content is authored in Spine and exported using Spine’s proprietary binary format (.skel).Some quick info about how we use Spine for Darkest Dungeon So Brooks took the time to write up a brief synopsis of what you need to use to make animations for Darkest Dungeon.
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